Sunday 25 April 2010

26th April - 2nd May

Last weeks plans didn't go too well after MORE modelling problems!
Fixing the Model is going to eat into this weeks time too so that's going to have a knock on effect.

Basically, it's all going terribly wrong, and three weeks before hand in and the end of the course!

This is the Timetable I'd already planned out for the week ahead...

Monday 26th April: Make Foil base for head and add layer of Sculpey. Cut and dye fabric for model.

Tuesday 27th April: Tacking and Sewing clothes for model. Add detail to head. Make facial features (mouths). Paint models feet. Paint head and features. Recast Models arms. Tidy up feathering on edges of model.

Wednesday 28th April: Finish dressing Model (hat). Start Models Hair. Finish colouring E4 sets. Print sets, character board and storyboard.

Thursday 29th April: Finish Models Hair. Cut out Sets. Mount sets, storyboard and character board. Tidy up model with silicone solution.

Friday 30th April: WORK. Put E4 Storyboards together ready for print. Put character board together ready to print. Annotate storyboard.

Saturday 1st May: WORK.

Sunday 2nd May: Type up Research. Type up Development. Finish all sets. Finish Model. ALL READY TO ANIMATE.

I have also had to fit in the following:

*Recast model to fix air bubbles in arms.
*Tidy up edges of model and remove feathering.

Dave is going to give us a list of things to do each week so that is going to have to fit in somewhere too! goodness knows where though! I think I might have to rule out having any sleep for the next three weeks!

I also still have the following things to do, left over from last week:

*Add Fingers to band armature
*Flesh out band armature with plasticine
*Make Box for bands mould
*Start drawing up E4 sets
*Colour up E4 sets and colour in PS ready to print
*CV, cover letter , business card
*Commentaries on portfolio pieces
*Gather stuff for showreel

The one and only positive from this week; my presentation went better than I expected!

Tuesday 20 April 2010

E4 Storyboards...

So I didn't get all of todays jobs done, but I did get one of tomorrows done: the E4 storyboards. There's only 7 frames so I thought I might as well do them. I decided to colour the linework navy just to give it a softer look, plus it tied in with the nautical theme...

The colour looked a bit flat, so I decided to add a texture. This also gives a better idea of how I want the final piece to look; a little weathered and old...


19th April - 25th April

So, after a bit of a disaster with the moulds for the band (photos to follow shortly) I have had to have a whole re-jig of my plans!

The result? Well for hand in I'm now doing an E4 10 second esting. I'll be doing stop motion, and making use of the Alice mould and armature that I've already made.

In the meantime I'll be making a generic model for the bands video to make a mould from using the same RTV silicone used for the alice mould, and making 5 generic models for the video which will then be dressed as the characters.

I've planned out the next 4 weeks so that I can try and get everything I want done in time, though I've already hit a snag in the form of a 10 minute presentation on friday! so that means researching and preparing for that, AND losing pretty much a whole day on friday when we all have to present them! ack! So I'm currently trying to get ahead of myself!

This weeks plan looks like this...

Monday 19th April: Analyse Brief. Come up with 6 concepts. Band meeting 5.30pm. Paint Alice mould with Vaseline solution.

Tuesday 20th April: Choose 2 concepts and develop further. Make bands generic armature (x 5)Pour silicone into Alice mould

Wednesday 21st April: Draw up storyboards for Final Concept, scan and start to colour in PSPhotograph Granny Model for Portfolio.

Thursday 22nd April: Finish colouring E4 storyboardsStart drawing up E4 Sets. Put Presentation together for friday.

Friday 23rd April: PRESENTATIONS. Character Design/ Boards for E4. Colour up boards in PS. Draw up final sets for E4, scan and start to colour.

Saturday 24th April: At Work. Evening: Mock up CV, cover letter and business card.

Sunday 25th April: AM: Typing up research PM: work

But like I say, I need to fit into that the following things that Dave wants done this week...

*10 minute presentation on Skillset and potential employers etc. for Friday 23rd April, 9am.
*Commentaries on portfolio pieces
*Showreel
*Mock-up of CV, cover letter and business card ideas for Monday 26th April
*Final Show ideas. (fortunately I started this over easter!)

Wednesday 14 April 2010

More Animals...

I've drawn up the animals for the video and started colouring them up. To create the movement in the video I'll be doing another 2 heads for each character to create a sudden movement when they look at the camera. Some of the smaller animals will be popping up from behind things so for those I might create different heads so that the ears move when they pop up, especially for the rabbit. So here's a few so far...




Monday 12 April 2010

animalsss...



Whilst waiting for plaster moulds to dry today (i'll update about their progress soon) I started drawing up ideas for the animals in the music video i'm doing. The animals in the video will be 2D, drawn in photoshop and mounted on card and cut out with replacements to create the movement, so there will be a number of cut out images for each character in various poses and as they are swapped this will create the movement, just like normal pose to pose animation but using actual cut out pieces... that might not make sense, this video below shows the idea, it's pretty cool because it shows you how they've made all the pieces and stuff to do the animation...

Thursday 8 April 2010

Tim Burton Exhibition at MoMA

Unfortunately I wasn't allowed to take photos in this exhibition, and I wasn't able to take any photos on the sly either as it was so super rammed inside! So I've stolen these two off the tinterweb...

I really enjoyed the exhibition. There were a lot of illustrations that I had seen before, a lot that I hadn't, and some sculptures. There were props from various films which were pretty cool to see, and of course a whole bunch of stop motion models!


It was great to see all the models from Nightmare Before Christmas and The Corpse Bride, and all the older models from his shorter animations like Vincent. It kinda made me think maybe I should stop being so hard on myself as the models are not as flawless at they look in the films. Don't get me wrong, they're amazing, but it's nice to get up close and see where they've been hand painted and some of the lines are a little wobbly, or glue is showing.

My absolute favourite part, and the part I'd been most looking forward to, was the aliens from Mars Attacks. Mackinnon and Saunders had made the stop motion models for the film, which were later scanned and CGI was used for the aliens instead, but the models were at the exhibition, along with a screen showing the screen tests of the animated models... which looked awesome! It's so sad that they didn't get used in the end, they looked so much better than the CGI. The models themselves were amazing. They had one of the bare armatures too, so you could see all the parts that were animated, including the weird giblety bits on the aliens face which had little individual armatures so they could be animated. I wish I could have stolen one.


Sarah Anne Johnson

When I was at the Guggenheim I wasn't able to take photos as I was going round (or at least I wasn't supposed to, and for the most part I behaved and didn't). I did try saving the names of some work in my phone so I could put them on here, but I managed to delete the text! argh!

However, the one name I did remember was Sarah Anne Johnson, I made a note of her because she had some nice photography, but mainly beacause she used models in her work and sets them up in scenes to photograph, which is something I was working on with my Alice book cover, and is something I would consider doing again in the future and a way of illustrating.


Wednesday 7 April 2010

gah...

I haven't really been documenting the process of making the models for the music video I'm doing because the Alice deadline came first so I was trying to get her finished, and it's more or less the same process. This is the final model I had left to make for the video (there's 5 in total, 3 band members and a male and female lead). The models for the band are ready to cast in plaster to create the moulds, so whilst waiting for my plaster to arrive (it came today!) I've been trying to get the other two characters to the same point so I can cast all 5 at once... hopefully.

So here is the basic wire armature, made from 2mm aluminium wire, and then I used 1mm aluminium wire to bind it and create the fingers...


Below shows it after I'd finished with the 1mm wire. As with the other models I made the fingers longer than I'd originally drawn them as they were a little short and this would make animating them difficult, and they certainly would struggle to hold things....


To make the feet I first made a basic shape using sculpey and made sure it was flat on the bottom and that they were both level, then baked them in the oven to harden. This meant that when I added the nuts for the ties downs I didn't have to worry about one being pushed too far into the sculpey and making the model stand on uneven because they had a flat even surface to be placed onto, then the scupley was added around them. I also allowed it to slightly cover the edges of the nuts to hold them in place...


I built up the shape and size of the foot, adding a little sculpey at a time and blending with a modeling tool, then created the detail of the sole of the shoes, the toe cap and the detail to create the layers of the tongue and side of the shoes and baked in the oven...


Once cooled I went back and added the top of the tongue, and added to and tidied up the ankle area. I added laces and a small tab at the back on the heels, just like converse have. The laces were stupidly fiddly to do as the pieces I was using were so small and thin and wouldn't stick to the already baked sculpey, so I had to blend the edges in to make sure they moulded to it...


I had wanted to make hi-tops but this would have restricted the ankle movement. The laces might also be a little too fragile so when I cast the model in plaster I'll have to cover the laces with plasticine so they don't get damaged, and remove it after the silicone part of the process is finished...

So they're currently baking in the oven. Then the next step is to cover the two lead models with polymorph to create the joints, flesh out the two models with plasticine, then all five models will be at the same stage, then I can make the boxes for casting the moulds and start playing with plaster! I'm actually bricking it, it could all go terribly wrong and I'm running out of time now :s *crosses fingers*

Monday 5 April 2010

Portrait Numero Deux... Finito!

So my second attempt at a portrait-y piece is finished! I'm a lot happier with this one than I was with the first one I did, though I guess I could only improve on the first one really. I'm really pleased with the nose, I think it's the best part, this time around I had the most trouble with the mouth, especially as the photo I used had very little definition around the mouth and cheek which make it hard to draw and shade as the area was very smooth and the shadow was subtle.

It'll be nice to show in my portfolio that I have other techniques up my sleeve :) and it's nice to discover I can actually do something that I keep telling folk I can't, guess you don't know until you try!

NYC: the Educational stuff...

So I finally have some time to rabbit on about NYC for a bit whilst I wait for some polymer clay to bake in the oven!

Day 1...

The first full day we had there we went to Hornet Inc. The studio was nothing like I expected, it was warm and cosy (although we were all soaked through, so eldon square bus station would have seemed like a fire-lit log cabin at that point) and so relaxed and laid back. Working there looked so much fun! The place was full of little goodies too, like the bunnies from the Sony Bravia advert.
We were taken into a small room, which I'm guessing was their editing room, they had a TV, presumably for reviewing final cuts etc, so we all huddled in around the TV to warm up, dry off and watch some of the studios work.
I'd already watched a few bits on the website so I was chuffed when they showed us Gabe Askew's video for Grizzly Bear's Two Weeks. The video is absolutely amazing and totally mesmerizing. When I first watched it I was trying to figure out what was stop motion, live footage and what was computer generated; turns out it's all computer generated, but to such a realistic standard that it looks as though he's made it out of cardboard. What was even more interesting was that the video, which isn't even the official video for the song, is what got Gabe the job at Hornet Inc. Just goes to show, you do something well enough and get it out there, the right person sees it and you're in!

It was only a brief visit, the guys had a lot to be getting on with, but it was really insightful and it was really cool of them to let a bunch of dripping wet students in to have a nosey and distract them from work for an hour or so.

Here's the Grizzly Bear video which you should definitely check out, they're an awesome band too so it's worth a listen. I just wish I'd made the video! It's something I've thought about a lot, making videos for songs by bands I love, and I have a few ideas, so I guess it's worth doing...


I'm just watching it again and I still can't believe it's all done in 3D on the computer!

For anyone who remembers this for a few years back, one of Hornet Inc's animators, Peter Sluszka animated this Michel Gondry video for Steriogram. There's some awesome bits in it like the knitted projector screen and the part where one of the band gets ripped in half. I really want to try something with knitting 'cause it's something else I love doing, here's the link for it on youtube, it won't let me embed it...

http://www.youtube.com/watch?v=y50Yao2jHJM&feature=related

That Afternoon we went to the MoMA but the Tim Burton exhibition had sold out, so we went back early the next day.

SO, Day 2...

The ticket for the Tim Burton exhibition had an allocated time on it so while we waited to go in we wondered around the rest of the galleries.

The top floor was an exhibition by Marina Abramović, a New York based Yugoslavian artist. I wasn't allowed to take photos in this exhibition... probably because there were a lot of naked people about! Her work was pretty crazy and I can't say I understood a lot of it, but it was still really interesting and certainly got your attention. Since getting back I've looked her up on the internet and read about some of her past works, a few of which were exhibitied at MoMA. One of these was The House With the Ocean View (2002) for which the artist lived for 12 days on three platforms in the Sean Kelly Gallery in New York. Her only way down from the platforms was ladder which had their rungs replaced with upturned butchers knives. Another of the pieces was Rhythm 0 (1974), for this Marina placed 72 items on a table with a sign informing the public that they could use the items on the artist any way they pleased. Objects included a knife, a pair of scissors, a whip and a gun with a single bullet. The artist allowed the public to manipulate her body and actions for 6 hours. Afterwards Marina said,

“The experience I learned was that…if you leave decision to the public, you can be killed.” ... “I felt really violated: they cut my clothes, stuck rose thorns in my stomach, one person aimed the gun at my head, and another took it away. It created an aggressive atmosphere. After exactly 6 hours, as planned, I stood up and started walking toward the public. Everyone ran away, escaping an actual confrontation."

Her art is really very interesting as a lot of it is almost like science or psychology experiments; looking at how the body reacts to certain medication (Rhythm 2, for which she took a pill which caused her to have seizures and incontrollable movements whilst her mind was still lucid for the first half of the performance, then for the second half she took a pill that left her immobilized mentally and afterwards had no memory of the elapsed time.) and, through Rhythm 0 above, human behaviour.

Marina was also present in the gallery, Performing in one of the open spaces, visitors could go up and sit at the table opposite her. according to the website she will be there throughout the duration of the exhibition (with a few exceptions) and you can watch the live feed of it on the website. http://www.moma.org/interactives/exhibitions/2010/marinaabramovic/

The following photos are of various pieces in the lobby and open spaces throughout the gallery...





The following photos are from Shaping Modernity: Design 1880 - 1980 and Action! Design over Time...

It was really interesting to see such old pieces of design in such close proximity to the new. Below is a Desk (1899) and Chair (1899 - 1900) by French Designer Hector Guimard, typical of the Art Nouveau period...


The next piece is something I really liked as it almost bridged the gap between the two areas in this room as it combined the old with the new. Dutch designers Danmakersvan used computer software to merge digital sketches of two antique tables to create this piece, which was then made by cutting the wood, using a computer driven machine, into thin sheets which were then assembled by hand...


Wo bist Du, Edison?... Hanging lamp 1997 by German designer Ingo Maurer features a 360-degree holographic light bulb, and the black socket above, which holds the halogen bulb which provides the light source, is a 360-degree profile of inventor Thomas Edison (though Icut this off the photo, oops). Apparently as you move round the lamp a final surprise will reveal itself, given it's location it was difficult to walk around and still see clearly (especially with my eyesight when I wasn't right up close to it) so I haven't a clue what it was! I did steal this info from a website though...

"The 360° hologram for the Ingo Maurer Wo bist Du, Edison, ...? suspension light is a type of hologram which has never been produced before in this form.

Over 2000 frames from a cine-film sequence are transferred by laser onto a special hologram film. The process takes 12 hours and is carried out at night when conditions are calmer.Any vibration would disturb the image transfer, so the equipment – weighing several tons – is mounted on an air-cushion.

The light bulb motif is stored in the film as an interference structure, an ultra-thin crystalline layer in which literally billions of microprisms refract the halogen light in such a way that the virtual image is recomposed as a visual whole"...


Below is Cabbage Chair by Oki Sato. This was created in response to fashion designer Issey Miyake to create a use for all the paper that was used during the fabric-pleating process of realizing his designs. The paper used is stiffened and made resilient by adding resins and is apparently deceptively comfortable, as well as sustainable...


Porca Miseria! Chandelier, another piece by Ingo Maurer, is a revolt against the "sickness" of contemporary design and Maurer's celebration of slow-motion cinematic explosions... according to the plaque I read anyway. Only 10 of these are made a year because it take 4 builders at a time, almost 5 days to work on each one. "Porca Miseria" is an Italian expression, similar to exclaiming "Damn!" which represents both the annoyance and release that comes from smashing a plate or cup...






The following photos were all from an exhibition called Rising Currents: Projects for New York's Waterfront. This exhibiton was a combined effort by the MoMA and P.S 1 Comtemporary Art Centre to address the rising sea-level resulting from global climate change and exhibits the solutions of 5 teams from the architects-in-residence programme at P.S 1...





Below are a few more pieces from various exhibitions that I liked...

One Hundred Lavish Months of Bushwhack by Wangechi Mutu...


Pencil drawings by Jim Shaw from the Dream Drawing series...


I really liked these as he had filled the paper and I especially like the one below where he had drawn a second note book on the page with a drawing on...


The Illuminated Cannibal/ El Cannibal Illuminado by Enrique Chagoya...




The last exhibition I went to in MoMA was the Tim Burton exhibition, but I'll do a separate post for that as this one is getting long enough!

Alex from my course really wanted to see the New York Public Library so we managed to find it and had a brief nosy round it. It has to be one of the most gorgeous and lavish buildings I've ever seen. The fact that something like that is so accessible to the public is fantastic, and I wish I'd had my SLR and more time to take some better photos. There was so much detail in everything, even the chairs at the desks were beautifully carved. The whole place smelt awesome too, like old books and wood.




That afternoon we went to the Guggenheim. This building was also pretty awesome, though I didn't manage to get any good photos. We started at the top and worked our way down, the whole building is like a spiral and for once I actually wished I had a pair of those stupid wheelies 'cause that place was made for them!

There were a number of things I liked at the Guggenheim, Contemplating the Void was interesting as it invited artists, architects and designers to imagine their dream interventions in the centre of the buildings rotunda, submissions ranged from the wildly imaginative to the practical. It was different to see so much work that was based around the building it was being displayed in. One particular artist caught my eye but again I'll put that in another post, adding photos now will mess this post up...